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Kbasic kel thuzad deck
Kbasic kel thuzad deck






No, wait, Freezing the blood in your veins is my favorite. Kel'Thuzad Decimation is my favorite thing. Come to think of it, you would make a pretty good leftover zombie. Kel'Thuzad Gluth eats our leftover zombies. The Construct Quarter Heroic Boss Deck Guides.If you choose to add some, Youthful Brewmasters will improve all of your minion-based removal. Shadow Word: Death is reserved for opposing Necroknights, but there is combo potential as well: include Dark Iron Dwarf to destroy Abominations while surviving their corpse explosion effect. Cabal Shadow Priest is there to remove Unstable Ghouls: Gluth doesn't need these to stall nearly as much as you do!Ĭoldlight Oracles are strongly advocated, primarily for the purpose of finding Jaws-destruction, but also to increase the value of Mind Vision. Mind Vision and Thoughtsteal will often snag your own Jaws or - even better - one of the two Skeletal Smiths. Include as many of the following cards as possible in your decklist: Circle of Healing, Mind Vision, Acidic Swamp Ooze, Shadow Word: Death, Thoughtsteal, Auchenai Soulpriest, Holy Nova, Holy Fire, Cabal Shadow Priest.ĭrawing an early Ooze is still critical to success, but the priest's strength is in its ability to steal Gluth's best offense and defense. Most wins will come from an unanswered Scavenging Hyena, an Unleash the Hounds, or both in combination. As such, treat them as a de-facto Taunt when Gluth is low on minions. They will be killed via combat whenever lethal is not an option. On the subject of Buzzards, it seems like Gluth evaluates these as a significant threat. Ironbeak Owls are also beasts, for the purpose of Kill Command and Starving Buzzard. The owls are therefore provided as a means to negate the abilities of Ghoul, Abomination, Skeletal Smith, and Spiteful Smith in the late game. Traps should be laid after Eaglehorn Bow whenever possible.Īt the time of release, a silenced Deathrattle minion still counted as a "minion with Deathrattle" for the Jaws trigger. Freezing Trap and Snake Trap are also viable early game plays, since Zombie Chows will attack minions whenever the trade is favorable to their master. Similar to the Gothik the Harvester encounter, much of your early game will consist of chaining Unstable Ghoul and Abomination explosions, with Explosive Trap or Misdirection serving as a catalyst. Include as many of the following cards as possible in your decklist: Hunter's Mark, Timber Wolf, Explosive Trap, Misdirection, Acidic Swamp Ooze, Ironbeak Owl, Scavenging Hyena, Starving Buzzard, Eaglehorn Bow, Kill Command, Unleash the Hounds, Multi-Shot. Your own Deathrattle minions should be left out, with the possible exception of Abominations, which contribute Taunt and board-clear.Įven without Deathrattle enhancement, Gluth's Jaws represent a minimum of 15 damage each time they are played, so mulliganing to an Ooze is strongly worth considering - though not critical to success. Note: A minion with Deathrattle that has been silenced will NOT buffs his Jaws weapon upon death.Īlthough most of the Construct Quarter may be 'soloed' by an Alexstrasza-equipped Freeze Mage, several budget builds have a fair shot of winning without including a legendary card. Minions such as Acidic Swamp Ooze and Scarlet Crusader are worth adding to your deck. In Heroic mode, Gluth begins the battle with one Unstable Ghoul and one Zombie Chow already on the board.īecause of Gluth's hero power, high health minions are less useful here. The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.








Kbasic kel thuzad deck